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Serious Games event 2011

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Melecon 2016 conference

Proposals for workshops or special sessions: August 10, 2015 (deadline)
Paper submission: September 15, 2015 (deadline)

Melecon 2016 conference includes among others a thematic area on Virtual Environments, 3D Simulations and Serious Games.

All accepted papers will be included in the IEEE proceedings of Melecon 2016 that will be published by IEEE Xplore.


31 May, 2015 (deadline)
Professional Doctorate in Engineering (PDEng)
in User System Interaction
Technical University of Eindhoven

Vacancy number V51.2226
Link http://jobs.tue.nl/nl/vacature/pdeng-user-system-interaction-213607.html 

Do you want to be an expert in User System Interaction Design? Apply for the Post-Master User-System Interaction program at the Technical University of Eindhoven where you can combine studying and working in an industrial environment. This year the Department of Industrial Design offers 18 excellent candidates the chance to follow a two-year Post-Master Designer Program leading towards a “Professional Doctorate in Engineering” (PDEng). We offer full scholarship for highly motivated, ambitious post-graduate students who are prepared to invest two year to learn about state-of-the-art methods and techniques for the design and evaluation of user interfaces of High-tech products, systems and services.

Deadline: 22 November 2013
Special Issue on "GAMES FOR LEARNING" - Interaction Design and Architecture(s) Journal (IxD&A)

The Special Issue on "GAMES FOR LEARNING" to be published at the Interaction Design and Architecture(s) Journal (IxD&A)
(ISSN 1826-9745)

Guest Editors:
• Kostas Karpouzis, Institute of Communication and Computer Systems, National Technical University of Athens, Greece
• Ginevra Castellano, School of Electronic, Electrical and Computer Engineering, University of Birmingham, UK
• Rilla Khaled, Institute of Digital Games, University of Malta
• Evangelia Dimaraki, University of the Aegean, Ellinogermaniki Agogi

Important dates:
*** Deadline: 22 November 2013 ***
Other important dates:
- Notification to the authors: 20 December, 2013
- Deadline for submission of the final camera ready version of accepted papers: 10 January 2014
- Publication of the special issue: January 2014


So we know that people of all ages like to play. There are even attempts
to formulate the concept of play theoretically and to identify why it’s
so important to our lives. We can even recall that play is one of the
first things we do after we are born, constituting our first man-machine
interface (with toys) and one of the first social activities we engage in.
Even though playful learning is a recurrent vision in pedagogical
thought, the educational system in most countries treats play as
something antagonistic to learning: young students are allowed to play
only during pre-defined sessions between classes and learning usually
relies on formal teaching methods. This distinction was carried over,
until recently, to the respective research fields in digital
technologies: CS people working on games concentrated on the AI-side
(how to make successful computer agents and non-player characters that
play games in an unsupervised manner), while research on
technology-enhanced learning looked for theoretical foundations in the
most traditional learning research, missing out almost completely on
concepts of engagement, playful learning and related concepts which
recently emerged, such as ‘gamification’. As a result, most of the games
produced for explicitly educational purposes from the collaboration of
CS and TEL researchers, may have been effective with respect to their
learning objectives, but they were not in the end adopted by their
prospective users. In addition, game-based learning research has yet to
tap into the potential of using games to cultivate creativity. While
traditional media such as arts and crafts are essential to the
enhancement of certain creative skills, games can be used to explore
approaches to enhancing creativity that draw upon the broader digitally
mediated culture: playing games requires creative skills that many
students are now familiar with in terms of learning and then optimising
the mechanics of a game.

This special issue of the IxD&A journal intends to expand the results of
the Games for learning workshops at the Intelligent Tutoring Systems
2012 ( http://www.image.ece.ntua.gr/events/its-emotion-in-games/)
and Foundations of Digital Games 2013
( http://sirenproject.eu/content/fdg-2013-workshop-games-for-learning)
conferences, by bringing together researchers from the fields of games
research, game AI, intelligent systems, affective computing, design,
human-computer interaction and user experience with people from the
fields of education, technology-enhanced learning, cognitive sciences,
psychology and ergonomics in order to foster the exchange of ideas and
experiences from designing, developing and evaluating learning games in
terms of usability and learning effect.

The special issue welcomes original research papers from topics
including, but not restricted to:

- Game design
-- User and group modelling for game-based learning
-- From educational methodologies to game mechanics
-- Mapping graphics and design to learning objectives
-- Designing for tangible, mobile and location-based games for learning
-- Gamification, reward systems, transfer to real life

- Game AI for learning
-- User experience and affect-based adaptation
-- Group-based adaptation
-- Selecting proper content for players and player types
-- Adapting to learning performance and objectives
-- Non-player characters as tutors

- Technology-enhanced learning
-- Learning and motivational theories for game-based learning
-- Game-based ‘fun’, ‘flow’ and ‘engagement’ in learning
-- Defining and promoting creativity and ‘out-of-the-box’ thinking
-- UX evaluation of game-based learning
-- Outcome evaluation of game-based learning
-- Instruction via narrative/storytelling
-- Collaboration, conflict and social behaviour in games

- Higher-level concepts
-- playful learning and creative learning
-- maximising user engagement
-- social context awareness and adaptation
-- alternate reality, augmented reality and news games
-- psychology and ethics of gaming
-- game-based learning in the school curriculum

serious games, educational game design, learning objectives, playful learning,
evaluation, user-centred design, emotion in games

Submission procedure
The manuscripts should be submitted either in .doc or in .rtf format.

All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit a 8-14 pages paper
(including authors' information, abstract, all tables, figures, references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->  http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php

Authors' guidelines
Link to the paper submission page:
 http://www.mifav.uniroma2.it/idea2010/login.php (when submitting the
paper please choose as first Domain Subject: "IxD&A special issue: 'Games for learning')

More information on the submission procedure and on the characteristics
of the paper format can be found on the website of IxD&A Journal
where information on the copyright policy and responsibility of authors are also published.

For scientific advices and for any query please contact the guest-editors:

• kkarpou[at]cs.ntua.gr
• g.castellano[at]bham.ac.uk
• rilla.khaled[at]um.edu.mt
• dimaraki[at]ea.gr

marking the subject as: "IxD&A, special issue on: 'Games for learning'"

26-30 March 2015
Tiree Tech Wave
Isle of Tiree, Scotland

Website: http://tireetechwave.org/ 

26-30 March 2015, Isle of Tiree, Scotland
A hands-on making and meeting event exploring the edges of technology on the wild edge of Scotland http://tireetechwave.org/

The Atlantic fringe was the haven of scholarship through the Dark Ages and is the haunt of wind-surfers today. The Tech Wave tries to capture a little of the spirit of each (see vision); from mashups to breadboards, Arduino to RDF, we will consider the social and philosophical challenges of technology by engaging directly with it. Come to take time to explore ideas that keep being put on the backburner, to be stimulated by others, or simply to be intellectually refreshed. New faces and old are all welcome. As always there is no fixed agenda, the issues and activities depend on you! However, to spark ideas there are boxes full of maker-kit (including a few new toys from a Kickstarter and 3D scanner), and lots of data to hack and mash from the island and Alan's walk.

Registration £130 or Early bird £100 (until 27th February)

See website for full details of TTW9 and reports of past events: http://tireetechwave.org/

5th – 8th November 2013
APPLICATION DEADLINE: 23rd September 2013
TwinTide Autumn Training School: Research Methods for Human-Computer Interaction (TUTOREM 2013)

Venue: Hotel Kompas, Bled, Slovenia ( http://www.kompashotel.com/index_en.php)
Website:  http://www.le.ac.uk/compsci/people/elaw/tutorem/

The overarching goal of TUTOREM is to improve participants’ understanding of significant research methods commonly or increasingly used in the field of HCI. Such an enhanced understanding will enable them to select and combine appropriate research methods for their specific HCI projects and to contextualise them without unintended impacts on validity. While we recognise the importance of theories that inform the development of research methods, due to the time constraint no session is dedicated to HCI theories. Nevertheless, relevant theoretical frameworks will be addressed in individual sessions of TUTOREM, which consist of lectures, workshops and discussions. In addition, student participants will collaboratively work in small groups on a mini-project with the topic identified by the School’s lecturers.

Participants are expected to:
• develop a succinct overview of existing as well as emerging HCI research methods;
• explore the relations between quantitative and qualitative research methods and their synergy in different research studies (i.e. mixed-method approaches);
• gain knowledge and practical skills for several common, significant research methods in HCI, including experimental design, survey, statistical methods, interviews, and qualitative data analysis;
• learn about research methods with increasing use and interest in HCI, including ethnographic approaches and narrative-based methods;
• reflect on critical issues when applying research methods, including fundamentals for PhD studies and research ethics;
• expand research network of peers, laying the ground for future collaboration;

PhD students in HCI, who have a basic level of knowledge and skills in general research methods, including concepts in elementary statistics and experiences in user-based studies, and are at the first or second year of their doctoral studies, are eligible to apply for TUTOREM. The following documents are required for application:

• CV
• Supporting Statement (i.e., rationale for application, relevant background, list of publication, etc.)
• Recommendation letter from a supervisor
• Sources of funding
• Scholarship required (yes or no)

Successful candidates will be granted a scholarship of €300, which should be enough to cover the four-night accommodation (double room) and main meals during their stay in TUTOREM. Note that travel expenses will NOT be funded. All application documents should be sent as a zipped file labelled with your last name to Effie Law (This email address is being protected from spambots. You need JavaScript enabled to view it.This email address is being protected from spambots. You need JavaScript enabled to view it.) by 23rd September 2013 (Monday). Each application will be reviewed. Notification of acceptance will be mailed to each applicant by 30th September 2013 (Monday). Maximum 30 students will be accepted.

Deadline for application submission: 23rd September 2013
Notification to applicants: 30th September 2013
Deadline for registration: 7th October 2013
Date of arrival: 4th November 2013 (after 12:00)
Training school: 5th - 7th November 2013
Date of departure: 8th November 2013 (by 12:00)

Prof. Gilbert Cockton, Northumbria University, UK
Dr. Jettie Hoonhout, Philips Research, the Netherlands
Dr. Alexander Tuch, University of Basel, Switzerland
Dr. Marianna Obrist, University of Sussex, UK
Dr. Aaron Houssian, TU Delft, the Netherlands

Main Organizers:
Effie L-C Law, University of Leicester, UK/ETH Zurich, Switzerland
Gilbert Cockton, Northumbria University, UK

Local Organizers:
Matic Pipan, Tanja Arh, Jožef Stefan Institute, Slovenia

20 - 21 Ιουλίου 2013 

International Conference on Extended Arts (XARTS 2013)

From Virtual to Real
University of the Aegean, Department of Product and Systems Design Engineering, Syros, Greece  https://xarts2013.pns.aegean.gr/xarts2013-home-en
The extended use of digital technologies in physical, biological and artificial environments enables artists to design and implement new forms of Art. Scholars from all over the world will explore these extending possibilities during XARTS 2013 Summer School and Conference taking place in Syros island from 11-21 of July.
The Conference From Virtual to Real is part of this Summer School where researchers cooperating with the PLEIAS and the Planetary Collegium Consortia will present their last findings in Extended Arts subjects. This call for projects is intended to the artistic and scientific communities interested in Extended Arts. The topics in XARTS 2013 International Conference include but are not confined to the following areas:

History of Extended Arts

Digital Art was first confined in the research of specificity aiming at defining a domain that would be recognised as such by the artistic community. Very soon however, the artists explored hybrid solutions to integrate digital media in real or artificial spaces, targeting later the seamless integration of Human, Digital and Physical Activities in Holistic and Systemic Environments. We are interested in papers relating the passages from one era to the next, analysing the works of art and the artistic motivations with a critical thought.

Theory on Extended Arts
Convergence of the New Media with Bioart, 3D Fabrication and Prototyping, Nanotechnology, Physical Computing, is examined in this conference session. Among the disciplines concerned, Cybernetics, Biosemiotics and Radical Constructivism are confronted in a pluridisciplinary approach. We are interested in papers proposing theoretical models explaining such a convergence, examining multiple parameters of this integration process.

Artistic Practice
Digital Art, Interactive Art, Immersive Art, Open Art. Extended Arts, a lot of terms aiming at describing the artistic practice are proposed by artists and scholars in the field. In this session we expect papers that describe recent art works (from 2000-now) authored by the artists themselves or the producers of their works in a quest of self analysis of the artistic practice, no matter if it takes a distant approach or not.

Research in progress
Ongoing research from undergraduates, graduates/postgraduates and professionals

  • Short Paper (Extended Abstract- 500 words maximum): May 30, 2013
  • Notification of Short Paper Acceptance /Rejection: June 10, 2013
  • Paper Submission Date: July 10, 2013
  • Participant(s) Registration: April 23, 2013 to June 23, 2013
  • Early Bird Attendee Registration Deadline (Authors and Participants): May 30, 2013
  • Late Bird Attendee Registration Deadline (Authors only): June 23, 2013
  • Conference Dates: July 20-21, 2013

Please note that attendees that are not accepted as presenters have to pay registration fees for the Conference (20 euros) or the Summer School (150 euros). Conference Presenters are exempted from Conference fees. For information, send mail to This email address is being protected from spambots. You need JavaScript enabled to view it..

Panagiotis Kyriakoulakos, University of the Aegean Panagiotis Koutsabasis, University of the Aegean Spyros Vosinakis, University of the Aegean
Iannis Zannos, Ionian University
Theodoros Papatheodorou, Athens School of Fine Arts
Maurice Benayoun, City University of Hong-Kong
Roy Ascott, Plymouth University
Anne-Marie Duguet, University of Paris 1

The Summer School is supported by the University of the Aegean’s project «The University of the Aegean, the prominent and driving factor for the economic and social growth of the wide Aegean area» of the Operational Programme “Education and Lifelong Learning”, which is co-funded by European Union (European Social Fund) and National Resources.

International Conference on Extended Arts (XARTS 2015)
Re-Designing Interactive Art
10-11 July, 2015
University of the Aegean, Department of Product and Systems Design Engineering, Syros, Greece

Short Paper (Extended Abstract- 500 words maximum): June 25, 2015

The extended use of digital technologies in physical, biological and artificial environments enables artists to design and implement new forms of Art. Scholars from all over the world will explore these extending possibilities during XARTS 2015 Summer School and Conferences taking place in Syros island from 9-19 of July. The Conference From Virtual to Real is part of this Summer School where researchers from all over the world will present their last findings in Extended Arts subjects. This call for projects is intended to the artistic and scientific communities interested in Extended Arts. The topics in XARTS 2015 International Conference include but are not confined to the following areas:

  • Production issues in re-implementation of existing works of Interactive Art
    Interactive Art is volatile. After a festival or temporary exhibitions the work of art is deconstructed. We can only trace it via design drawings and audiovisual memories. It is often related to the exhibition context. We try to investigate in this session the production issues arising when the same interactive art concept is implemented in different contexts.
  • Artistic Practice Re-Designing an interactive artwork from an artistic point-of-view may be very challenging. In this session we expect papers that describe recent interactive art works (from 2000-now) re-designed by the artists themselves in a quest of self analysis of the artistic practice, no matter if it takes a distant approach or not.
  • Institutional issues Such a volatile artistic practice poses special problems to curators, archivists, art critics and theorists. How to preserve the interactive artworks in museums and art collections? How to exhibit an already exhibited interactive work in a new context? Is it possible to maintain multiple copies of interactive artworks in different museums and art collections? Is there such a concept as the permanent interactive art collection?
  • Research Issues Interactive Art inspired collaborations between artists and engineers, pushing artistic and scientific research to new edges. This session aims at understanding the collaborative process via case studies of applied and fundamental research reported by developers of interactive art projects that may be seen as artworks and platforms for artistic practice at the same time.

Final deadline for registration for Conference attendees: June 30, 2015
Conference Dates: July 10-11, 2015

XARTS 2015 International Summer School

Registration Deadline: June 25, 2015 

15 Ιουνίου, 2014
Ημερίδα με θέμα "Διαδραστικά Κιναισθητικά Παιχνίδια για την ειδική αγωγή και θεραπεία"

ΧΑΤΖΗΠΑΤΕΡΕΙΟ Κέντρο Αποκατάστασης Σπαστικών Παιδιών Κ.Α.Σ.Π.